Thursday, May 17, 2007
Ba-Chooey-Chooey-Chop-Chop!!!
It's Story Time
Monday, April 30, 2007
Wallpaper and Future Plans
Hopefully, I'll be able to put up some storyboards after I revise some for my upcoming storyboard portfolio. I am also aiming to have my website revised and updated this week, though that will mainly have my current portfolios (minus the Nick Test boards) as well as more finished peices and paintings. I'll probably update the blog more often. It's just easier that way.
Anyway, here's Vivian and a different rival than the one from the end credits of "Vore-aciously Yours", and the poor thing doesn't have a proper name yet. That's not right.
If I were to redo this, I would give the faces more animation. They just don't seem "punched right off the skull" enough.
Oh yeah. My main boss at Titmouse Studio is the man who created "Megas XLR". I have the best job ever.
Sunday, April 29, 2007
Enter Cyn
These are just my current comcepts of the character, and am still trying out different things as her looks and who she is are developed further. Her hair stylle is the thing I'm working on the most. And just for fun, here are some old concept drawings of Cyn.
And remember, she's part of a trio.
To Dream...the Impossible Dream.
Last semester, on some very good advice, I got the opportunity to deviate off my established animator education path and take a figure painting class with Don Lagerberg. I got schooled in reviewing and having a better understanding on colors, palettes, painting techniques, and toning that I didn't think I could do. It also introduced me to water-based oils, very nice and very clean in terms of paints. Even though taking this class caused the CSUF Finacial Aid Department to kick my ass big-time the following semester, I don't regret taking that class one bit. That department and I reached a compromise, so in good taste, I will not curse it out and bow out a grateful gentleman of refinement. heh.
Here is a painting I did of a very fine model named Aviva Grey (Gray?). Aviva is unique in that she was a friend of mine before my CSUF days through another teacher. She's a great person to eat with, great sense of humor, has a lot of great and blunt common sense and always takes the time to say "Hello". In my opinion, she is also a very attractive woman, a great to draw, and a pleasure to paint for 8 hours.
This other painting is of another very nice and pleasent model and a friend of Don's. I believe her name is Rebecca. Rebecca has a lean but very muscled redhead-tone physique with a regal and mature face and very commanding gestues. I got to do a color painting of her, and this photo I took of it does neither the painting or Rebecca justice.
Well, Obviously I still need a lot more work and I have my animation-based career to work on in the long run, but I haven't given up. Maybe I can do this well when I'm in retirement-age and just use my money to hire a bunch of models from then till the death of me. I think making nice paintings of beautiful nude women would be a pleasent way to live out the golden years. Never give up any of your dreams.
Summer of '69...er, 2006.
Next is a pen and ink editorial illustration I did for a story regarding the legacy of Christopher Columbus. I thought it would be interesting to have him stand judgement in front of Saint Peter, with a little nod to Gustave Dore's illustrations to Dante's "The Divine Comedy".
The third is a poster design for Anton Chekhov's play "The Seagull". It almost got the honor of being the offical poster for Cal State Fullerton's Fall Production of said play, but alas it fell just a little short. Maybe if I didn't do the text by hand...ah, the road left untraveled. Still, I'm honored it was even considered, and I thank Larry Johnson for encouraging me to put in the extra effort to give it a running chance.
Friday, April 27, 2007
Go, Gilberto, Go!
Bad News: Due to legal reasons, I cannot post them. Damn.
Drawing with Don
Good times. I would have never been able to draw like this without good teachers like Don.
Thursday, April 26, 2007
Prima Viviana Assoluta
Anyway, some of the things I've been changing is making the face less of a single unchanging shape and more of an expressive head that whole structure can change to reflect emotion but still be recognizable as belonging to that specific character. I'm also getting a good working formula on how Vivian's eyes and eyelashes work.
I'm still having trouble getting the hair to work as a completly working-3-demisional object, kind of like the problem the Bruce Timm Batman series had with the first Gordon design's cowlick, beofre completely redesigning the character for the later episodes by just giving him a crew-cut.
One thing I've begun doing as mentioned before is studying ballet performances. I began using gestures that I captured from a Nino Ananiashvili video I have to pose my character to better understand how motion and a dancer's anatomy works in these captavating performaces, as well as reviewing squash and stretch over the whole body.
Okay. The last gesture was from a belly dancer video I have. Sue me.
As you may have noticed by comparing these very recent sketches from the year-old turnaround back on top, Vivian has gone through some other changes. She's more round overall, her waist is more appropriate to her body type by being bigger (but not in that "Fast-Food Nation" type big), her arms are longer and more muscled as well as having actual pectoral muscles running from under her deltoids.
The reason I designed her some simply at first was that I had no confidence that I could pull of something more natural but still good for animation. But as I doing the animation, I found myself constantly breaking model by drawing more anatomy and shapes. I can't help it. I love doing good and expressive figure drawing. I felt pretty bad about it towards the end of the semester, but my teacher, Chuck Grieb, said there was nothing wrong with a character's design evolving during animation, and I liked the way my character was turning out. Below are some frames from that very film.
If there is to be another Vivian the Fairy film ( and now that I have a copy of Flash and the knowledge to use it, so possibilities are fair at the moment), expect changed models as well as a lot more nods to dance. I might even slug more with music and set the whole film as one big ballet. Just with half naked fairies and a whole lot of violent fighting.